GdiBitmap
GdiBitmap(arg)
Parameters
| Name | Type | Description |
|---|---|---|
arg | GdiBitmap |
GdiBitmap(arg)
| Name | Type | Description |
|---|---|---|
arg | GdiBitmap |
Height: number
Width: number
ApplyAlpha(alpha)
| Name | Type | Description |
|---|---|---|
alpha | number | Valid values 0-255. |
ApplyMask(img)
Changes will be saved in the current bitmap.
| Name | Type | Description |
|---|---|---|
img | GdiBitmap |
Clone(x, y, w, h)
| Name | Type | Description |
|---|---|---|
x | number | |
y | number | |
w | number | |
h | number |
CreateRawBitmap()
Create a DDB bitmap from GdiBitmap, which is used in GdiDrawBitmap
GetColourScheme(max_count)
Returns up to max_count representative colours found in the image.
This is a legacy colour extraction method. For colour frequency information and more advanced clustering, use GetColourSchemeJSON or GetColourSchemeJSONV2.
| Name | Type | Description |
|---|---|---|
max_count | number | maximum number of colours to return |
Array<number>GetColourSchemeJSON(max_count)
Extracts representative colours from the image using K-means clustering in the RGB colour space.
Returns a JSON array in string form so you need to use JSON.parse() on the result.
Each entry contains a colour and its relative frequency in the clustered image.
Uses a different method for calculating colours than GetColourScheme.
Image is automatically resized during processing for performance reasons so there's no need to resize before calling the method.
| Name | Type | Description |
|---|---|---|
max_count | number | maximum number of colours to return |
string// See docs\Helpers.js for "toRGB" function.
img = ... // use utils.GetAlbumArtV2 / gdi.Image / etc
colours = JSON.parse(img.GetColourSchemeJSON(5));
console.log(colours[0].col); // 4290772992
console.log(colours[0].freq); // 0.34
console.log(toRGB(colours[0].col)); // [192, 0, 0]
GetColourSchemeJSONV2(max_count, min_chroma)
Extracts representative colours from the image using K-means++ clustering in the Oklab colour space.
Returns a JSON array in string form so you need to use JSON.parse() on the result.
Each entry contains a colour and its relative frequency in the clustered image.
K-means++ initialization improves the distribution of the initial cluster centres, while Oklab provides a perceptually more uniform distance metric than RGB.
The optional min_chroma parameter limits the initial cluster centre selection to pixels with at least the specified Oklab chroma. It does not filter pixels or colours from the clustering result.
| Name | Type | Description |
|---|---|---|
max_count | number | maximum number of colours to return |
min_chroma = 0.0optional | number | minimum Oklab chroma for pixels used as initial cluster centres |
string// See docs\Helpers.js for "toRGB" function.
img = ... // use utils.GetAlbumArtV2 / gdi.Image / etc
colours = JSON.parse(img.GetColourSchemeJSONV2(10, 0.02));
console.log(colours[0].col); // 4290772992
console.log(colours[0].freq); // 0.34
console.log(toRGB(colours[0].col)); // [192, 0, 0]
GetGraphics()
Note: don't forget to use ReleaseGraphics after work on GdiGraphics is done!
GetPixelData(format)
Extract raw pixels from bitmap as a byte array in specified pixel format
| Name | Type | Description |
|---|---|---|
format = "bgra32"optional | string | Pixel format string (default: "bgra32") Supported formats: |
Uint8Array — null if was an error (for example, bitmap in unsupported format or unsupported format specified)
const img = gdi.Image(`${fb.ComponentPath}\\samples\\d2d\\images\\Field.jpg`);
let imgPixelData = img.GetPixelData();
utils.WriteBinaryFile("D:\\Field.bin", imgPixelData);
let rData = utils.ReadBinaryFile("D:\\Field.bin");
let rImg = gdi.CreateImageFromPixelData(rData, 2208, 1242);
function on_paint(gr) {
gr.DrawImage(rImg, 0, 0, img.Width, img.Height, 0, 0, img.Width, img.Height);
}
GetThemeColourSchemeJSON(paletteSize)
Builds an image-derived UI colour scheme for styling interface surfaces, text and interaction states from the bitmap.
The image is analysed in OKLab using the same weighted K-means++ palette extraction as GetColourSchemeJSONV2.
The palette stage uses paletteSize centroids, after which colours are assigned to five semantic UI roles:
Background, Text, Playing background, Focus frame and Selection background.
The returned colours are unsigned 32-bit ARGB values.
Background and Text are opaque.
State colours may contain alpha and are intended to be composited over Background.
playingBackgroundColor contains the Playing accent RGB together with the recommended alpha for a background highlight.
The same RGB channels can also be used at full opacity for a solid Playing indicator.
* The algorithm favours a representative image colour family for Background, prefers light body text unless the selected surface requires dark text, and uses independent image colour families for interaction/state accents when suitable candidates are available.
Returns an empty object {} if a colour scheme cannot be generated.
| Name | Type | Description |
|---|---|---|
paletteSize = 15optional | number | Palette size. Number of K-means++ colour centroids used as the input palette. |
string — JSON object string. Contains backgroundColor, textColor, playingBackgroundColor, focusFrameColor and selectionBackgroundColor.
const colours = JSON.parse(image.GetThemeColourSchemeJSON());
if (Object.keys(colours).length) {
const playingIndicatorColor =
0xFF000000 | (colours.playingBackgroundColor & 0x00FFFFFF);
console.log(colours.backgroundColor);
console.log(colours.textColor);
console.log(colours.playingBackgroundColor);
console.log(playingIndicatorColor);
console.log(colours.focusFrameColor);
console.log(colours.selectionBackgroundColor);
}
InvertColours()
Inverts the colours in a bitmap, to create a negative image. i.e. White becomes black, black becomes white, etc.
ReleaseGraphics(gr)
| Name | Type | Description |
|---|---|---|
gr | GdiGraphics |
Resize(w, h, mode)
| Name | Type | Description |
|---|---|---|
w | number | |
h | number | |
mode = 0optional | number |
RotateFlip(mode)
Changes will be saved in the current bitmap.
| Name | Type | Description |
|---|---|---|
mode | number | See RotateFlipType |
SaveAs(path, format)
Saves the bitmap to an image file.
Relative filesystem paths are resolved as described in utils.ReadTextFile.
| Name | Type | Description |
|---|---|---|
path | string | Absolute or script-relative file path including file extension. The parent folder must already exist. |
format = 'image/png'optional | string | "image/png" |
booleanlet img = utils.GetAlbumArtEmbedded(fb.GetFocusItem().RawPath, 0);
if (img) {
img.SaveAs("D:\\export.jpg", "image/jpeg");
}
StackBlur(radius)
Changes will be saved in the current bitmap.
| Name | Type | Description |
|---|---|---|
radius | number | Valid values 2-254. |
<caption>Blur image<caption>
// `samples/basic/StackBlur (image).js`<caption>Blur text<caption>
// `samples/basic/StackBlur (text).js`