Documentation/GdiBitmap
classWORKERCLONEABLETRANSFERABLE

GdiBitmap

js/foo_uie_jsplitter.js:6343
GdiBitmap(arg)

Parameters

NameTypeDescription
argGdiBitmap
propertyWORKERreadonly

Height

js/foo_uie_jsplitter.js:6352
Height: number
propertyWORKERreadonly

Width

js/foo_uie_jsplitter.js:6359
Width: number
methodWORKER

ApplyAlpha

js/foo_uie_jsplitter.js:6366
ApplyAlpha(alpha)

Parameters

NameTypeDescription
alphanumber

Valid values 0-255.

Returns

GdiBitmap
methodWORKER

ApplyMask

js/foo_uie_jsplitter.js:6373
ApplyMask(img)

Changes will be saved in the current bitmap.

Parameters

NameTypeDescription
imgGdiBitmap

Example source

methodWORKER

Clone

js/foo_uie_jsplitter.js:6383
Clone(x, y, w, h)

Parameters

NameTypeDescription
xnumber
ynumber
wnumber
hnumber

Returns

GdiBitmap
methodWORKER

CreateRawBitmap

js/foo_uie_jsplitter.js:6393
CreateRawBitmap()

Create a DDB bitmap from GdiBitmap, which is used in GdiDrawBitmap

Returns

GdiRawBitmap
methodWORKER

GetColourScheme

js/foo_uie_jsplitter.js:6401
GetColourScheme(max_count)

Returns up to max_count representative colours found in the image.
This is a legacy colour extraction method. For colour frequency information and more advanced clustering, use GetColourSchemeJSON or GetColourSchemeJSONV2.

Parameters

NameTypeDescription
max_countnumber

maximum number of colours to return

Returns

Array<number>
methodWORKER

GetColourSchemeJSON

js/foo_uie_jsplitter.js:6413
GetColourSchemeJSON(max_count)

Extracts representative colours from the image using K-means clustering in the RGB colour space.
Returns a JSON array in string form so you need to use JSON.parse() on the result.
Each entry contains a colour and its relative frequency in the clustered image.
Uses a different method for calculating colours than GetColourScheme.
Image is automatically resized during processing for performance reasons so there's no need to resize before calling the method.

Parameters

NameTypeDescription
max_countnumber

maximum number of colours to return

Returns

string

Example

// See docs\Helpers.js for "toRGB" function.
img = ... // use utils.GetAlbumArtV2 / gdi.Image / etc
colours = JSON.parse(img.GetColourSchemeJSON(5));
console.log(colours[0].col); // 4290772992
console.log(colours[0].freq); // 0.34
console.log(toRGB(colours[0].col)); // [192, 0, 0]
methodWORKER

GetColourSchemeJSONV2

js/foo_uie_jsplitter.js:6435
GetColourSchemeJSONV2(max_count, min_chroma)

Extracts representative colours from the image using K-means++ clustering in the Oklab colour space.
Returns a JSON array in string form so you need to use JSON.parse() on the result.
Each entry contains a colour and its relative frequency in the clustered image.
K-means++ initialization improves the distribution of the initial cluster centres, while Oklab provides a perceptually more uniform distance metric than RGB.
The optional min_chroma parameter limits the initial cluster centre selection to pixels with at least the specified Oklab chroma. It does not filter pixels or colours from the clustering result.

Parameters

NameTypeDescription
max_countnumber

maximum number of colours to return

min_chroma = 0.0optionalnumber

minimum Oklab chroma for pixels used as initial cluster centres

Returns

string

Example

// See docs\Helpers.js for "toRGB" function.
img = ... // use utils.GetAlbumArtV2 / gdi.Image / etc
colours = JSON.parse(img.GetColourSchemeJSONV2(10, 0.02));
console.log(colours[0].col); // 4290772992
console.log(colours[0].freq); // 0.34
console.log(toRGB(colours[0].col)); // [192, 0, 0]
methodWORKER

GetGraphics

js/foo_uie_jsplitter.js:6499
GetGraphics()

Note: don't forget to use ReleaseGraphics after work on GdiGraphics is done!

Returns

GdiGraphics
methodWORKER

GetPixelData

js/foo_uie_jsplitter.js:6507
GetPixelData(format)

Extract raw pixels from bitmap as a byte array in specified pixel format

Parameters

NameTypeDescription
format = "bgra32"optionalstring

Pixel format string (default: "bgra32") Supported formats:
"bgra32" 32bpp BGRA
"rgba32" 32bpp RGBA
"bgr24" 24bpp BGR
"rgb24" 24bpp RGB

Returns

Uint8Array —

null if was an error (for example, bitmap in unsupported format or unsupported format specified)

Example

const img = gdi.Image(`${fb.ComponentPath}\\samples\\d2d\\images\\Field.jpg`);

let imgPixelData = img.GetPixelData();

utils.WriteBinaryFile("D:\\Field.bin", imgPixelData);

let rData = utils.ReadBinaryFile("D:\\Field.bin");

let rImg = gdi.CreateImageFromPixelData(rData, 2208, 1242);

function on_paint(gr) {
    gr.DrawImage(rImg, 0, 0, img.Width, img.Height, 0, 0, img.Width, img.Height);
}
methodWORKER

GetThemeColourSchemeJSON

js/foo_uie_jsplitter.js:6459
GetThemeColourSchemeJSON(paletteSize)

Builds an image-derived UI colour scheme for styling interface surfaces, text and interaction states from the bitmap.

The image is analysed in OKLab using the same weighted K-means++ palette extraction as GetColourSchemeJSONV2.
The palette stage uses paletteSize centroids, after which colours are assigned to five semantic UI roles:
Background, Text, Playing background, Focus frame and Selection background.

The returned colours are unsigned 32-bit ARGB values.
Background and Text are opaque.
State colours may contain alpha and are intended to be composited over Background.
playingBackgroundColor contains the Playing accent RGB together with the recommended alpha for a background highlight.
The same RGB channels can also be used at full opacity for a solid Playing indicator.

* The algorithm favours a representative image colour family for Background, prefers light body text unless the selected surface requires dark text, and uses independent image colour families for interaction/state accents when suitable candidates are available.

Returns an empty object {} if a colour scheme cannot be generated.

Parameters

NameTypeDescription
paletteSize = 15optionalnumber

Palette size. Number of K-means++ colour centroids used as the input palette.

Returns

string —

JSON object string. Contains backgroundColor, textColor, playingBackgroundColor, focusFrameColor and selectionBackgroundColor.

Example

const colours = JSON.parse(image.GetThemeColourSchemeJSON());

if (Object.keys(colours).length) {
    const playingIndicatorColor =
        0xFF000000 | (colours.playingBackgroundColor & 0x00FFFFFF);

    console.log(colours.backgroundColor);
    console.log(colours.textColor);
    console.log(colours.playingBackgroundColor);
    console.log(playingIndicatorColor);
    console.log(colours.focusFrameColor);
    console.log(colours.selectionBackgroundColor);
}

Example source

methodWORKER

InvertColours

js/foo_uie_jsplitter.js:6535
InvertColours()

Inverts the colours in a bitmap, to create a negative image. i.e. White becomes black, black becomes white, etc.

Returns

GdiBitmap
methodWORKER

ReleaseGraphics

js/foo_uie_jsplitter.js:6543
ReleaseGraphics(gr)

Parameters

NameTypeDescription
grGdiGraphics
methodWORKER

Resize

js/foo_uie_jsplitter.js:6549
Resize(w, h, mode)

Parameters

NameTypeDescription
wnumber
hnumber
mode = 0optionalnumber

See InterpolationMode

Returns

GdiBitmap
methodWORKER

RotateFlip

js/foo_uie_jsplitter.js:6558
RotateFlip(mode)

Changes will be saved in the current bitmap.

Parameters

NameTypeDescription
modenumber

See RotateFlipType

methodWORKER

SaveAs

js/foo_uie_jsplitter.js:6566
SaveAs(path, format)

Saves the bitmap to an image file.

Relative filesystem paths are resolved as described in utils.ReadTextFile.

Parameters

NameTypeDescription
pathstring

Absolute or script-relative file path including file extension. The parent folder must already exist.

format = 'image/png'optionalstring

"image/png"
"image/bmp"
"image/jpeg"
"image/gif"
"image/tiff"

Returns

boolean

Example

let img = utils.GetAlbumArtEmbedded(fb.GetFocusItem().RawPath, 0);
if (img) {
    img.SaveAs("D:\\export.jpg", "image/jpeg");
}
methodWORKER

StackBlur

js/foo_uie_jsplitter.js:6589
StackBlur(radius)

Changes will be saved in the current bitmap.

Parameters

NameTypeDescription
radiusnumber

Valid values 2-254.

Examples

<caption>Blur image<caption>
// `samples/basic/StackBlur (image).js`
<caption>Blur text<caption>
// `samples/basic/StackBlur (text).js`