Documentation/Source example
Example source
samples/basic/SimpleThemedButton.js
Referenced by:window.CreateThemeManager
window.DefineScript('SimpleThemedButton', {author: 'T.P Wang'});
include('docs/Flags.js');
include('docs/Helpers.js');
const g_theme = window.CreateThemeManager('Button');
const g_font = gdi.Font('Segoe UI', 12);
const ButtonStates = {
normal: 0,
hover: 1,
down: 2,
hide: 3
};
const buttons = {
Console: new SimpleButton(5, 5, 80, 26, 'Console', function () {
fb.ShowConsole();
}),
Configure: new SimpleButton(5, 40, 80, 26, 'Configure', function () {
window.ShowConfigure();
})
};
let g_down = false;
let cur_btn = null;
function SimpleButton(x, y, w, h, text, fonClick, state) {
this.state = state ? state : ButtonStates.normal;
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.text = text;
this.fonClick = fonClick;
this.containXY = function (x, y) {
return (this.x <= x) && (x <= this.x + this.w) && (this.y <= y) && (y <= this.y + this.h);
};
this.changeState = function (state) {
let old = this.state;
this.state = state;
return old;
};
this.draw = function (gr) {
if (this.state === ButtonStates.hide) {
return;
}
switch (this.state) {
case ButtonStates.normal:
g_theme.SetPartAndStateID(1, 1);
break;
case ButtonStates.hover:
g_theme.SetPartAndStateID(1, 2);
break;
case ButtonStates.down:
g_theme.SetPartAndStateID(1, 3);
break;
case ButtonStates.hide:
return;
}
g_theme.DrawThemeBackground(gr, this.x, this.y, this.w, this.h);
gr.GdiDrawText(this.text, g_font, RGB(0, 0, 0), this.x, this.y, this.w, this.h, DT_CENTER | DT_VCENTER | DT_CALCRECT | DT_NOPREFIX);
};
this.onClick = function () {
this.fonClick && this.fonClick();
};
}
function drawAllButtons(gr) {
for (let i in buttons) {
buttons[i].draw(gr);
}
}
function chooseButton(x, y) {
for (let i in buttons) {
if (buttons[i].containXY(x, y) && buttons[i].state !== ButtonStates.hide) {
return buttons[i];
}
}
return null;
}
function on_paint(gr) {
gr.FillSolidRect(0, 0, window.Width, window.Height, utils.GetSysColour(15));
drawAllButtons(gr);
}
function on_mouse_move(x, y) {
let old = cur_btn;
cur_btn = chooseButton(x, y);
if (old === cur_btn) {
if (g_down) {
return;
}
}
else if (g_down && cur_btn && cur_btn.state !== ButtonStates.down) {
cur_btn.changeState(ButtonStates.down);
window.Repaint();
return;
}
old && old.changeState(ButtonStates.normal);
cur_btn && cur_btn.changeState(ButtonStates.hover);
window.Repaint();
}
function on_mouse_leave() {
g_down = false;
if (cur_btn) {
cur_btn.changeState(ButtonStates.normal);
window.Repaint();
}
}
function on_mouse_lbtn_down(x, y) {
g_down = true;
if (cur_btn) {
cur_btn.changeState(ButtonStates.down);
window.Repaint();
}
}
function on_mouse_lbtn_up(x, y) {
g_down = false;
if (cur_btn) {
cur_btn.onClick();
cur_btn.changeState(ButtonStates.hover);
window.Repaint();
}
}